AI Insights · Timothy · July 2022
Top 5 Celebrity Games on iOS in Latin America Q2 2022
Discover the performance of the top 5 celebrity games on the iOS platform in Latin America for the second quarter of 2022, with insights into their weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 celebrity games on iOS in Latin America showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance:
Lamar - Idle Vlogger from Crazy Labs saw a significant rise in weekly downloads, starting from 113 in late March and peaking at 16.4K in early May. This trend was accompanied by consistent weekly revenue growth, reaching a high of approximately $667 in the last week of April. The app's weekly active users also surged, peaking at around 26.2K in early May.
Kim Kardashian: Hollywood by Glu Games LLC maintained a steady weekly revenue stream, averaging around $2.4K to $2.6K, with a notable increase to $3K in mid-June. The weekly downloads remained relatively stable, fluctuating between 870 and 1.7K. The game’s active users showed a slight upward trend, ending the quarter at approximately 4.8K.
Idle Streamer! from MOONEE PUBLISHING LTD had a modest presence with weekly downloads ranging from 446 to 1.7K. The app saw sporadic revenue peaks, notably generating around $63 in early April. Its active user base experienced a decline, starting at 1.3K in early April and dropping to 683 by the end of June.
Streamer Rush, published by MagicLab, had a challenging quarter with a notable peak in downloads at 2.9K in late April, which then tapered off to around 209 by the end of June. The active user count mirrored this trend, peaking at 3.3K in late April and declining to 409 by the end of the quarter.
BTS WORLD by Netmarble Corporation demonstrated consistent weekly revenue, stabilizing around $500 to $700, with a peak of $791 in late April. Weekly downloads remained steady, with a slight boost to 1.3K in the last week of June. The active user count showed resilience, ending the quarter at 5.6K, the highest among the top 5 games.
These insights are derived from Sensor Tower data, offering a comprehensive look at the market performance of these celebrity games in Latin America. For more detailed analytics and insights, visit Sensor Tower.